stfc users guide

Star Trek:

Final Conflict

Alfa 4

By Thomas D. Ward.Copyright (2004/2005) USA Games Inc.

Contents


    Chapter 1… IntroductionChapter 2… System RequirementsChapter 3… InstallationChapter 4… Getting StartedChapter 5… Experience LevelsChapter 6… Using menusChapter 7… NavigationChapter 8… SensorsChapter 9… Docking and RestockingChapter 10… Space CombatChapter 11… Checking StatusChapter 12… Changing VesselsChapter 13… Ending A MoveChapter 14… Quitting Final Conflict

Chapter 1

Introduction

Welcome to Star Trek Final conflict. Star Trek Final Conflict is a move based, self-voicing, strategy game designed for people with visual disabilities. Final Conflict contains three standard levels of game play ranging from beginner to advanced, and one bonus level designed to fight the Borg. Many of the sound effects are the official Star Trek sounds and music from Star Trek Next Generation.

While there are other accessible Star Trek games on the market Star Trek Final Conflict is unmatched in features, replay value, and rich sound effects. Star Trek Final conflict is completely self-voicing. No screen reader or special hardware is required to play this game. Star Trek Final Conflict is one of the first accessible games built using Microsoft’s .net technology. As a result Final Conflict is widely portable to many platforms, and is hoped to be portable to several operating systems.Last of all, Final Conflict has built in 3d sound effects via Microsoft DirectSound, and sounds superior to any other Star Trek Game on the accessible market.

Chapter 2

System Requirements

You must be using one of the following operating systems Windows 98 Second Edition, Windows Millennium, Windows 2000, or Windows XP. Windows XP is recommended.

For installation you must have the Microsoft Windows Installer version 2.0 or better installed. Windows installer 3 is recommended.

You must have Microsoft’s DirectX version 9.0 or better. Microsoft DirectX 9.0C is recommended.

To run Final Conflict you must have the Microsoft .net Framework 1.1.43 or better installed on your system prier to installation. The Microsoft .net Framework 1.1 service packs are recommended.

You should have at least a 333 MHZ. processor or better. A 500 MHZ. processor or better is recommended.

For Windows 98 SE and Windows Millennium users you should at least have 64 MB of ram or better. At least 128 MB recommended.

For Windows 2000 and Windows XP users you should have at least 256 MB of ram or better. At least 512 MB recommended.

You must have a 4.1 or 5.1 stereo sound card installed on your computer. A 5.1 sound card is recommended for best sound performance.

You will also require either a set of 4.1 or 5.1 stereo speakers, or a good set of stereo headphones. Stereo headphones recommended.

Chapter 3

Installation

Prier to installing Final Conflict you must first check to see that your computer meets the system requirements required to install and run Final Conflict. If your system meets all the requirements you are ready to proceed with the setup. If not, you will have to visit http://usagames.us and download the necessary updates and install them prier to installing Final Conflict. In addition, you can run the Microsoft update service from Windows to get the necessary requirements in most cases.

To begin setup press enter on or click the file STFC-Setup.exe. The file will unpack the setup files to a temporary location on your hard drive, and then run the Final Conflict setup utility.

As setup starts you will be prompted with a welcome screen welcoming you to the Final Conflict setup. Press space or click on the next button to continue with setup.

You will now be asked where to install Final Conflict on your hard drive. For most players the default location is recommended. For Windows 2000 and XP users you will have a radio button which will allow you to install the game for all users or just for a single user. Installing for everyone is recommended. Press space or click on the next button to continue.

Now, you will be prompted to press space or click on the next button to complete the instillation.

When the installation is complete you will be prompted with a final prompt. Press space or click on the finish button to finish the setup.

Chapter 4

Getting Started

At last, we are ready to start Final Conflict for the first time. To start Final Conflict do control-Escape or click on the Windows start button to open the Start Menu. Arrow to Programs, and use your right arrow to open the programs sub-menu. Now, find the USA Games sub-menu and open it. Find the Final Conflict sub-menu and open it as well. Once you have opened the Final Conflict sub-menu you will be presented with a list of icons such as: Play Final Conflict, Read Users Guide, Read License Agreement. Press space or click on the Play Final Conflict icon.

After a moment the Star Trek Next Generation theme music will start playing and you will hear the Final Conflict welcome message announce the game title, authors, and version number. You can interrupt the welcome message at any time by pressing space or enter key.

When the welcome message completes you will be placed in the game Startup Menu. From the Startup Menu you can choose to play a new game, learn game sounds, or exit the game.

Chapter 5

Experience Levels

When you select play new game from the Start menu a new menu will appear prompting you for an experience level. You can choose from three standard levels of play and one bonus level. Each level is somewhat unique and has it’s own challenges.

The beginner level is meant for new players to learn Final Conflict without being extremely difficult to win, but can be challenging. In this level the enemy are not able to damage or destroy your ships as easy as they can on higher experience levels. The enemy shields and weapons are ruffly the same as yours.

The intermediate level of game play is meant to be much more challenging, and the enemy are much more powerful. They have twice your shield strength, Cary more torpedoes, and have faster power-ups.

The advanced level of play is for the gamer seeking a real challenge. All enemies have three times your shielding, several more torpedoes, and much faster power-ups. In addition the enemy seam smarter, sneakier, and more ruthless.

The bonus level is a special level reserved for fighting the Borg. In this level the Borg are several times more powerful than any ship or station, and contain their own unique abilities. Select the experience level you want with the arrow keys and press space or enter to continue.

Chapter 6

Using Menus

Final conflict has a completely self-voicing menu system. From this menu you can start new games, end the current game, change course, speed, attack enemies, etc.

As STFC starts you will be placed in the startup menu. This menu has options such as: play new game, learn game sounds, and exit game. You will be returned to this menu when starting a new game or when a game ends, and also when STFC starts.

To begin a new game of STFC from the Startup Menu arrow to play new game and press space or enter. After activating the press new game option you will be placed in the Experience menu where you can select your experience level. (See Chapter 5 on experience levels.)

From the Startup Menu it is also possible to review all the major sounds in the game. If you arrow to Learn Game sounds, and select this option with space or enter you will be placed in the sounds training menu. From this special menu you can use the up and down arrows to find the sound effect you want to hear. Using space or enter will play the associated sound. When you have completed listening to the sounds use escape to return to the Startup Menu.

Once you have started a game of STFC the Startup Menu is replaced with the STFC Main Menu. This Main Menu contains sub-menus such as: Game, Information, Status, Helm, Ops, Tactical, etc. Each menu is explained in detail below.

The Helm Menu is used for navigating your ship. From this menu you can engage the autopilot, set your course, and change warp speed. More will be discussed about these in Chapter 7.

The Information Menu is a very special menu. From this menu you can check the status of any fleet. You can see how many Federation ships you have left or discover how many breen, Borg, Cardassians, or Romulans remain until you can win the game.

The Ops Menu, (Observation Menu,) is used for scanning around your ship to see what is out there. You are provided with two kinds of sensors long range and short range. Both are discussed in Chapter 8.

The Restock Menu is used for restocking your ship’s power and photon torpedoes from other ships and stations. More will be discussed about restocking in Chapter 9.

The Status Menu is able to speak several things about the currently active ship such as speed, course, shield strength, hull damage, etc. For more information on this Menu see Chapter 11.

The Tactical Menu is a special menu reserve for all the weapons on your ship. From this menu you may fire phasers, photon torpedoes, or self-destruct. For more information see Chapter 10.

Finally, the Vessel Menu is used to quickly change the active ship. We will discuss this more in detail in Chapter 12.

Chapter 7

Navigation

The galaxy is arranged in to four basic quadrants. The Federation is located in the bottom left-hand side of the galaxy. The Romulan Star Empire is located at the bottom right-hand side of the galaxy beside Federation Space. The Cardassian Union is located in the top left-hand side of the galaxy above Federation Space. The Breen inhabit the top right-hand side of the galaxy above the Romulan Star Empire.

The galaxy is broken down in to 100 sectors ranging from A-1 to J-10. Each sector is approximately 20 by 20 light years in size.

Sector A-1 would be at the far bottom left corner of the galaxy where J-10 would be at the far top right corner of the galaxy.

For many users the easiest way to navigate from place to place is to use the ships’ built in Autopilot system. The Autopilot system allows any Federation ship to fly itself to any other Federation ship, station, or to any starsystem.

To start the ships’ autopilot press the letter H followed by A on your keyboard and a menu will appear. Arrow to the desired ship, station, or starsystem and press enter or space. the ship will calculate the new course and set the course.

From time to time you may want to take control of the ship and navigate your ship manually. Setting your course and speed is as easy as setting the autopilot.

To set your course manually simply press the letter H to get the Helm menu, and then press the letter C for course. A Course Menu will appear displaying optional courses by 45 degree angles. Since many gamers may be new to navigating by degrees here is a quick list of the North, South, East, and West angles.


    North = 0.North-East = 45.East = 90.South-East = 135.South = 180.South-West = 225.West = 270.North-West = 315.

Once you have decided on a course simply use the up and down arrow keys to find the the desired course and use space or the enter key to select. Once a course is set you will hear your helm officer say, “Course laid in.”

Weather you use autopilot or manual navigation you will need to set your warp speed. The ships speed ranges from warp 1 to warp 9.6. To set the speed press the H key followed by the W key. This will put you in the Warp Menu. Simply arrow to the desired speed followed by space or enter key.

Chapter 8

Sensors

All ships and stations have two different types of sensors to scan for other ships and stations: short range and long range. Each type of sensor has an advantage and a disadvantage.

The long range sensor is a powerful sensor scan which can scan up to 50 light years in any direction. It can be used to quickly locate possible enemy targets, or to locate other fellow Federation ships and stations. Another advantage is to get a view of the over all battle.

However, no matter how powerful the long range scan is it has some disadvantages. It is unable to announce specific enemy ship names, unable to obtain another ships shield status, or scan for hull damages.

The short range sensor scan is a very powerful type of sensor scan. It is able to lend more details about another ship such as it’s name, shield status, and can scan for hull damage.

However, the short range scan is limited to 10 light years only.

To begin a scan from your keyboard you can press O followed by L for long range or press O followed by S for short range and you will hear the ship scan for other ships and stations. If the scan returns with contacts a menu will appear listing the contacts. if nothing is found the ships’ computer will announce, “nothing found.”

To get more information on a contact in the list use the up and down arrow keys to navigate the list and use space right arrow, or enter key to bring up it’s information menu.

Depending on the type of scan performed this menu will have different options such as direction, range, course, warp, hull, and shield information. To leave the sensor scan and to return to normal play press the escape key.

Chapter 9

Docking and Restocking

As you play STFC sooner or later you will run out of power, torpedoes, or receive hull repairs that can only be supplied by another ship or station. You will need to autopilot to another ship or station, dock, and restock until you are ready for your next mission.

To restock first engage the autopilot system with the H key followed by the A key, select the ship or station you wish to dock with, and press space or the enter key to continue. After the ship reaches it’s target it will automatically dock with the ship or station stored in the autopilot.

When the ship docks you will hear a cargo door open and then lock and hear the ships’ computer announce that the ship has docked.

Once docking has completed from the Main Menu you can press the R key on your keyboard to open the restock menu. If you use your up and down arrows you can select to recharge power or photon torpedoes, and space and enter will activate your choice. When a restock is successful you will hear the ships transporter sound, and the ships’ computer will say, “transfer complete.” If the transfer fails you will get a transfer failed message.

One exception to restocking is that Deep Space 9 and Earth Station McKinley are completely able to restock themselves. In the event either station uses up all it’s power, photon torpedoes, or suffer hull damages over time they begin to effect repairs, charge their power, and build new photon torpedoes.

Chapter 10

Space Combat

Every ship and station under your command has several different weapons to choose from to attack and destroy enemy ships. The phaser, main deflector, and photon torpedoes are all good weapons to use against a hostile enemy.

The phaser is a powerful energy beam which is used as a support weapon to damage enemy ship systems, do damage to enemy hull, or aid in reducing an enemy’s shields. It is also able to randomly change frequencies so that enemies such as the Borg are less able to adapt to it.

The photon torpedo is the Federation’s main line of attack and defense. This weapon can quickly do major damage to an enemy ship’s shields, hull, and systems.

The main deflector was never designed as a weapon, but has been used in the past as a last resort weapon to do heavy damage to an enemy ships shields and hull. The weapon is extremely powerful, but when used the ship’s warp drive may suffer damage and will have to be shut down for several moves until repairs can be made.

The last weapon is to arm the ship’s self-destruct. Once armed the ship or station will detonate it’s antimatter causing a massive explosion that is 10 light years in diameter. Anything near the explosion will suffer heavy damage or be totally destroyed.

To fire phasers open the Tactical Menu by pressing the L key on your keyboard. Arrow to phasers, and then press space or enter. If there are any contacts nearby a list of possible targets will be presented. You can cycle through the list with your arrow keys. To fire at a target press space to fire the phasers. If the ship is destroyed you will be automatically returned to the Main Menu.

To fire photon torpedoes open the Tactical Menu by pressing the L key on your keyboard. Arrow to photon torpedoes, and then press space or enter.

As with phasers if there are any contacts nearby a list of possible targets will be presented. You can cycle through the list with your arrow keys. To fire at a target press space to fire the photon torpedoes. When the ship is destroyed you will be automatically returned to the Main Menu.

To fire the main deflector dish open the Tactical Menu by pressing the L key on your keyboard. Arrow to main deflector, and then press space or enter. As with phasers and photon torpedoes if there are any contacts nearby a list of possible targets will be presented. You can cycle through the list with your arrow keys. To fire at a target press space to fire the main deflector dish. When the ship is destroyed you will be automatically returned to the Main Menu.

To arm the ship or station’s self-destruct once again open the Tactical Menu with the L key and arrow to arm self-destruct. Press enter or space on arm self-destruct, and a prompt will appear. To confirm the order tab or arrow to yes and press space, or enter the letter y to continue.

Chapter 11

Checking Status

As you play STFC you will need to know the status of your ships’ systems, location, starsystem, shields, warp speed, hull, etc. This is very simple to do. From the Main Menu pressing the letter U will bring up a status menu. From this menu you can check the status of your autopilot system, docking port, course, speed, shields, and other systems.

For most users the easiest way to get status information on your location or ship system is by pressing the hot key associated with the system while inside the status report menu. For example pressing the letter C will speak your present course. However, like all menus you can use standard menu movement and selection commands to check the status of each item in the menu. Up And down arrows move you up and down through the menu, home and end takes you to the top or bottom of the menu, and space or enter selects the item.

Once you are finished checking status you can easily exit the status menu with the escape key, and return to normal game play.

Chapter 12

Changing Vessels

As you play STFC it is essential that you can switch between the ships and stations you command, change settings for each ship, and give them orders to perform during your turn.

To change vessel press the v key while in the Main Menu and the vessel menu will appear. At this point you can use your up and down arrow keys to cycle through the list of ships and stations under your command. In addition, this list will tell you if a ship is destroyed by announcing it’s destroyed status after the name.You can select the ship of your choice by pressing space or enter on it.

It is also possible to change vessels quickly by pressing v and the letter of the ship. For example D for Deep Space 9, K for Earth Station McKinley, E for Enterprise, G for Galaxy, O for odyssey, N for Venture, and Y for Yamato.

After the ship has changed you will get a message like, “Commanding Enterprise,” if the ship you chose was Enterprise.

Chapter 13

Ending A Move

STFC is a turn based game in which you take a turn, the enemy takes a turn, you take another turn, and so on. The game is played that way until the Federation wins or is defeated.

When you have made all the moves you can make in one turn press the m key while in the Main Menu. A prompt will appear asking you if you are sure you want to move. Tab or arrow to the yes option or press y to confirm.

At this point, the enemy ships will move, may attack, and your ships will move, repair, recharge, dock, etc.

Once everything has completed you will be returned to the first ship in the list that has not been destroyed. For example if Enterprise is destroyed command will be given to Galaxy. If Galaxy and Enterprise are both destroyed command will be given to Odyssey.

The Federation and the enemy will continue to take turns, make moves, until either the Federation or enemy fleet has been destroyed. Once all Federation ships are destroyed or all enemy ships are destroyed the game is officially over.

Chapter 14

Ending the Game

While you are playing STFC you can quit the game at anytime by pressing the letter q. At witch point a prompt will appear asking you if you wish to quit. You can arrow to the yes option, tab to the yes option, and press space or enter on yes to quit. You can also simply press the letter y to answer yes.

After answering yes you are immediately taken back to the Startup Menu. From this menu arrow to exit game, and press space or enter key on exit game to exit the game and shutdown.

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